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Bullies are everywhere.
Even in Second Life.Why research bullying in a virtual online world?Funding for this project has come from the Dean of Business, Law and Social Sciences, Professor Christine Ennew, who describes bullying as a complex issue and one which perhaps hasn't had the research attention it deserves. Professor Ennew said: “When we think of virtual environments, the problem becomes even more complex. Bullying can be extremely damaging and institutions — whether schools, companies or universities have a responsibility to protect their staff or students from this kind of behaviour. Cyber bullying is on the increase and is one example of the many dysfunctional ways in which individuals use the internet. If we ...
Posted by Edward Willett at 16:54, June 3rd, 2007 under Blog |
This ties in nicely with the earlier post of my CBC column on virtual worlds: Warren Ellis
searches for signs of life in Second Life.Lots of people have had lots to say about the recent hype surrounding Second Life, but very few have addressed the basic experience of the world — that you’re incredibly alone there. You can spend eighty percent of your time walking through immense, labyrinthine castles that no one lives in. Visit a seemingly endless string of shops with no customers.His experience mirrors most of my own. The place is chillingly, depressingly empty most of the time.Which is one reason I spend very little time there. I admire the idea, ...
Posted by Edward Willett at 18:57, May 11th, 2007 under Blog |
...I read
something like this.There are no Utopias, online or off.
Posted by Edward Willett at 2:19, February 5th, 2007 under Blog |
My first novel is coming out next month. Entitled
Soulworm, it's a young adult fantasy set mostly in Weyburn--sort of. For plot purposes, I moved the hospital of my fictional Weyburn up onto South Hill. With just a few words, I created an artificial reality, distinguishable from the real thing only by those who have actually been to Weyburn.
Storytellers have been creating artificial realities for as long as humans have had speech. In this century, movie makers have taken those artificial realities and made them visible. And now, there's a new device for creating artificial realities: the computer. We call this computer-generated artificial reality "virtual reality" (VR).
What distinguishes virtual reality from the artificial ...
Posted by Edward Willett at 14:47, April 1st, 1997 under Blog, Columns, Science Columns |